Thats right, no downloads of any kind required! Make sure you read the instructions in OP carefully, and enjoy! With just a bunch of simple tweaks, you can have multiple creatures in your test drive. Multi-Creature Test Drive by Valla-Chan - One of the most exciting mods as of yet. Unused Planet Themes by 0KepOnline - Adds the hidden planet themes from GA back to the palette. Valla's Page Tab Icons by Valla-Chan - This mod fixes and adds page tab icons to the Creature Editor in both build mode and paint mode. Includes cool "shader" like base coats as well. ♦︎ Creature paint expansion by Deoxys_0 - Adds a ton of paints to the creature editor. You can make cube planets, matte round planets, islands and more. ♦︎ Adventure terraforming by Tenebris - Adds 6 new terraforming presets to the adventure editor. You can also edit any creation in any editor with the editcreation cheat. ♦︎ Enter editor cheats by VanillaCold - A very unique mod that makes you able to enter any editor from inside the main game. You get everything from beautiful icon and image based textures to more complex skinpaints that colors only your arms, legs, hands, and more. ♦︎ Skynkraft by IhaveNoIdea - A really robust mod that adds 60 unique skin paints to the Editor's Paint mode palette. ♦︎ Test drive in more editors by VanillaCold - Adds the test drive option to all skinpaint based editors, such as cell stage and early creature editor. You have a ton of customization options and great variety, from a shiny ice coat to a skinless meat suit. ♦︎ Delta paints by DeltaShips - An incredible mod that adds a total of 57 new skinpaints to the creature editor. A good mod for making much more complex cells to have fun with. Makes the cell editor 3D, adds creatureparts and limbs, adds rotation and morph handles, and more. A mod that unlocks the cell editors true potential. (It doesn't replace the in-game one.) Really cool to see a working hut editor! To use it, go into the early creature creator via the Create menu. ♦︎ Hut editor by Vanillacold - Replaces the early creature editor with a tribal hut editor. Includes good variety like an underwater background and a basic room. ♦︎ New editor backgrounds by THEdragon - A really great mod that adds more custom backgrounds to the editor test drive. Extremly good mod for complete creative control with all non-creative editors. Not only does it allow you to have complete creative freedom over the building and vehicle editors such as allowing you to place entertainment parts on a factory, but it also adds 144 hidden textures from Spore in all vehicles, buildings and spaceships editors. ♦︎ B&V Fusion by Mx3brainpower - A mod that adds vehicle parts to the building editor, and visa versa. It has a handy installer too, so you can easily choose what you want to add in your game and what you want to leave out. It adds tons of content from darkspore such as creature parts and creature armor, edits spores UI to look more like darkspore, gives you tool parts like invisible limbs and individual ability parts, disables the complexity meter and so much more! And it even comes with force save bundled. ♦︎ Dark Injection created by Davo, now developed by rob55rod - This is imo the nr 1 mod to absolutely have for your spore game. Mods requiring a mod called UPE (Universal Property Enhancer) Will be marked as such, you can find that mod on this list under "tools" Make sure you have it for the best experience. Most, if not all mods, also require you to have Galactic Adventures installed, as they use code from that expansion. sporemod MUST be installed with the spore modapi easy installer. I strongly recommend you install this before installing any mods, and use this tool when installing mods as well. Most mods on this list require the Spore ModAPI Launcher Kit in order to work. Many people has asked me or others what mods we reccomend to try out, and i figured i would write a list of mods and tools that i and a few others recommend or are a must-have, to make your spore exeriences new, fresh and exciting
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